Earthbound FAQ v 1.3 Written by Donald (DonaldFAQ@metacrawler.com) Started on September 19, 2000 8:24:28 PM (ADT) Submitted on October 5, 2000 Version 1.3 Welcome, one and all. My name is Donald, and I'll be your tour guide through the wonderful world of Earthbound for the Super Nintendo. In this 35+ hour adventure, you'll meet new friends, destroy old ones, kick butt, and chew bubblegum. I'll be around later to collect your tickets and sell ya some popcorn. Now, on with the show! Table of Contents: 1) Introduction/Author's Notes/Version History 2) Copyright 3) Characther and PSI Descriptions 4) Walkthrough 5) The 1/128 Items 6) Places of Free Healing 7) Status Changes 8) Conclusion/Thank yous 1) Introduction/Author's Notes/Version History Ever since Earthbound was released in 1995, it has attracted a very loyal following. I count myself as an early convert, having received the game for my birthday in '95. I only started writing FAQ's recently (this is the first one that actually got published), and the FAQ's that I've seen weren't up to my standards. Double standards, but high nontheless. The best ones are JDude84's, and Dallas'. I'm hoping to give a new voice to this crazy, mixed up game. I hope this can help you, and if you have any questions/comments/marriage proposals, send them to me at DonaldFAQ@metacrawler.com. Version History: 1.3- Some minor corrections to the walkthrough (thanks to NOAForever and Centurion119). Also, due to the pending closure of Dodgerstats e-mail, I ask that you send any questions to DonaldFAQ@metacrawler.com. *101 KB* 1.2- Changed my e-mail address... you can now reach me at cmsnrub103@dodgerstats.com. Also, added sections on Places of Free Healing and Status Changes (by popular demand). *100 KB* 1.1- Minor changes. Added Weaknesses to all the bosses (as I renenber them, they may not be accurate.) Also made a couple of changes to items in the Pyramid and Stonehenge Base. As well, you can now find this FAQ at www.gamewinners.com. *96.7 KB* 1.0- The first release. Everything is new, but it should be accurate (I've been playing the game for 5 years.) *95 KB* 2) Copyright This document is copyright 2000- Donald, and may not be used in any way, shape, and form without my express written consent. As of this date, this document is only available for public viewing at: http://www.gamefaqs.com http://www.gamewinners.com My work is something that I am quite proud of, and if anyone is caught using this FAQ for anything OTHER than what it was desinged for, it is PLAGARISM. Pure and simple. If I receive an email telling me that this document is being misused on the web, I will contact the webmaster and demand it be removed. If this is not done within 14 days, I will be forced to take legal action, and I don't want to go that far. Make my life easier, and don't plagarise. Earthbound and all copyrights contained within are copyright 1995-2000 Nintendo Co./Ape/Halken. 3) Character and PSI Descriptions In this section, I will give brief descreptions of each of the 4 characters you will control through the game. As well, if they can use PSI powers, I will list these as well. They will be ordered in this format: Offensive, Recovery, Defensive, and Other. Ness Hometown: Onett Favorite Weapon: Baseball Bat This 13-year old kid seems like your typical kid next door. So he can use his mind to float things through the air, what's the big deal? Well, when a meteor crashes into his hometown, he becomes involved in a fight to save the past, present, and future. Not bad for a kid who's biggest test before that was a Math exam. PSI Abilities: (Special= Favorite thing entered in the introduction.) Offensive: PSI Move Lev. Learned PSI Cost Special 1 8 10 Special 2 22 14 Special 3 49 40 Special 4 75 98 A basic psychokinetic wave that does great damage to all enemies. Each level does higher amounts of damage. Also reduces strength of Psychic Shields by 1 level. Flash 1 18 8 Flash 2 38 16 Flash 3 61 24 Flash 4 67 32 Doesn't do any direct damage, but inflicts status changes on opponents. These include crying (accuracy down), feeling strange (confused, enemy may attack itself), numbness (paralyzed, enemy can't use physical attacks), or utterly destroy the victim. Recovery: Lifeup 1 2 5 Lifeup 2 20 8 Lifeup 3 39 13 Lifeup 4 70 24 Gives you back HP in certain amounts. Lifeup 1 gives back around 100, Lifeup 2 gives about 300, Lifeup 3 gives full HP to one party member, and Lifeup 4 gives about 400 back to everybody. Healing 1 10 5 Healing 2 24 8 Healing 3 53 20 Heals different status changes. Level 1 heals sleep, a cold, and sunstroke. Level 2 adds poison, nausea, crying, and confusion. Level 3 heals numbness, diamondize, and can revive collapsed allies. (Note: Healing 3 doesn't give back full HP, and it doesn't always revive.) Defensive: Shield 1 12 6 Shield 2 34 10 Shields for 1 person. Shield 1 gives a shield of light, which cuts physical damage in half. Shield 2 is a power shield, which deals half the physical damage back to the opponent. Hypnosis 1 4 6 Hypnosis 2 27 18 If it works, the enemy is put to sleep. Hypnosis 1 hits one person, Hypnosis 2 hits all. Paralysis 1 14 8 Paralysis 2 29 24 Same story as Hypnosis, only if it works, the enemy is paralyzed and can't use physical attacks. Other: Teleport 1 Talah Ramah Cave 2 Teleport 2 Beat Ness' Nightmare 8 These spells are given to you when you hit certain points of the game. They have the same effect (send you to a city that you've visited already), but they work differently. Level 1 requires a lot of room, as you run so fast you fly to the city you selected. Level 2 has you run in a tight circle. Paula: Hometown: Twoson Favorite Weapon: Frying Pan This (seemingly) sweet girl was originally kidnapped by Carpainter's mugs, and it's your job to get her back. When that happens, she'll join you out of gratitude. She has rudimentray PSI skill, but that grows over time. Her mysterious prayer and ability to shield you from PSI attacks will be invaluable near the end of the game. Offensive: Fire 1 3 6 Fire 2 19 12 Fire 3 37 20 Fire 4 64 42 Hits all enemies in the row for decent damage. At the high end, it can do upwards of 400 damage. Freeze 1 -- 4 Freeze 2 11 9 Freeze 3 31 18 Freeze 4 46 28 Paula's strongest PSI power. The attacks do decent damage even on those who are resistant to ice. 900 damage is possible on the high end, and all Freeze spells can stop the opponent for a round. Thunder 1 8 3 Thunder 2 25 7 Thunder 3 57 16 On the surface, these spells appear cool. However, they miss more often than one would care to admit. However, they are inexpensive, and can destroy a Psychic shield on contact if they hit. Recover: PSI Magnet 1 15 0 PSI Magnet 2 24 0 Paula has the ability to absorb PP from opponents for free with these spells. However, they don't absorb a whole lot (2-8 PP) but a well placed Magnet can ruin a PSI user. (If only Ness could learn it... would make Ness' Nightmare easy.) Assist: PSI Shield 1 6 8 PSI Shield 2 27 24 PSI Shield 3 51 14 PSI Shield 4 60 42 PSI Shield 1 nullifies all PSI attacks on one person. Level 2 does the same as 1, but on everybody. Level 3 puts a psychic power shield on one person, and Level 4 is Level 3 for everybody. Level 2 is a lifesaver in the last part of the game. Offense Up 1 21 10 Offense Up 2 40 30 Raises physical attack ratings for one person (Level 1) and all people (Level 2). Pretty useful against monsters with really high defense. Defense Down 1 29 6 Defense Down 2 54 18 Drops physical defense on one or all. Sort of the opposite of Offense Up, but cheaper. I'd recommend the Defense Down spell for it's more economical and the animation looks really cool. Jeff: Hometwon: Winters Favorite Weapon: "Guns. Lots of guns." (The Matrix) This boy genius escaped from Snow Wood Boarding under cover of darkness. He can't use PSI power, but can Spy on opponents and learn their strengths and weaknesses. As well, he can fix broken items, and use certain goods that no one on the team can figure out. This includes the most powerful weapon in the game: The Multi-Bottle Rocket. (No truth to the rumor that he left because the cafetiria had Tendakraut on the next day's menu :<:)) Since Jeff can't use PSI, here's a list of the items Jeff can repair. IQ Repair Broken New Item Effect 1 Machine Counter-PSI Unit Stops opponent from using PSI. 1 Spray Can Defense Spray Ups defense for 1. 10 Iron Slime Generator Solidifies one opponent. 12 Air Gun Magnum Air Gun Equippable weapon. 24 Laser Laser Gun Equippable weapon. 30 Pipe Shield Killer Destroys all types of shields. 32 Cannon Spectrum Beam Equippable weapon. 34 Gadget Double Beam Equippable weapon. 36 Tube Hungry HP-Sucker Drains all enemies' HP. 40 Trumpet Defense Shower Raises all allies' Defense. 45 Bazooka Heavy Bazooka Explosive damage on some opponents. 55 Harmonica Baddest Beam Equippable weapon. 65 Antenna Gaia Beam Jeff's best weapon. Poo: Hometown: Dalaam Favorite Weapon(s): Bare Hands/Sword of Kings. The mysterious prince is the final member of the fated 4. He has undergone strict martial arts training, and has a special diet. Which means, he can't tolerate most Western foods, he can replenish PP with a bottle of water. Later, he'll learn the game's most powerful PSI attack: the Starstorm. Offense: Starstorm 1 Fight Master Barf 24 Starstorm 2 Use Phase Distorter 2 42 Although the Level 1 of this spell requires Poo to miss a lot of game action, it's worth it. The potential 400 damage this spell does is very nice. There's a reason why you don't get the Level 2 until near the end: it does at least 500 damage to everything on the screen. One word: OUCH! Freeze 1 -- 4 Freeze 2 -- 9 Freeze 3 33 18 These are the exact spells Paula uses, and they have similar effects. The only difference is Poo doesn't learn Level 4. Thunder 1 -- 3 Thunder 2 -- 7 Thunder 3 41 16 Thunder 4 55 20 Poo's other trademark PSI attack. Each level of the spell gives another shot of the spell. (Ex: You use Thunder 4, 4 peals of Thunder could hit the opponents.) Still works for destroying Psychic shields. Recovery: Lifeup 1 -- 5 Lifeup 2 -- 8 Lifeup 3 46 13 Exact same as the spells Ness learns. Again, he doesn't learn Lifeup 4, but he does pick up an extra level somewhere else. Healing 1 -- 5 Healing 2 -- 8 Healing 3 36 20 Healing 4 52 38 Again, exact same as Ness' spells. One thing about Healing 4: It's like a Horn of Life or Cup of Lifenoodles, in that it revives with full HP. Magnet 1 21 0 Magnet 2 27 0 This guy really needs some original spells... Magnet is the same for Paula and Poo. Assist: Shield 1 -- 6 Shield 2 -- 18 Shield 3 16 10 Shield 4 51 30 Power (physical) shields that are on the same vein as Paula's psychic shields. Level 1 is a shield of light for 1, Level 2 is Level 1 for all, Level 3 is a power shield for one, and Level 4 a power shield for all. Warning: You cannot have a psychic shield and a power shield up at the same time, or the second one will eliminate the first one. Brainshock 1 24 10 Brainshock 2 44 30 If sucessful, the opponent will begin to feel strange and possibly hurt itself. Strangely effective on the last boss... Other: Teleport 1 17 2 Teleport 2 18 8 The same as Ness' Teleport abilities. Level 2 will be invaluable up to the final sanctuary. 4) Walkthrough This section is what you have been waiting for: my complete walkthorugh for Earthbound. Just remember, there are multiple ways to beat this game, so feel free to experiment. This walkthrough just contains the way that I beat it. *WARNING!!* This has everything you ever wanted to know, including story spoilers. If you do not want to know the whole story, stop reading NOW!! Still with me? Okay, then, let's get ready to RUMBLE!!! EARLYGAME Items: Cracked Bat, Bread Roll, Sound Stone After the intro, a loud crash is heard, and the house where you are sleeping in starts to shake. When you wake up, you are in control of Ness. Leave the bedroom, and go into the first door you see. Grab the Cracked Bat, and equip it. Leave the house (you can talk to your mom if you want, but I find it more fun not to.) Head down-left, and follow the dirt road (picking up a Bread Roll along the way.) When you reach the meteorite, talk to Pokey and return home to bed. Later that night... You'll wake up inside your house, back in your PJ's. Head to the door and Pokey will bust in. He'll ask for your help in finding Picky, his little brother, who disappeared after the meteorite crashed. Your mom will suggest that you take the dog, King, with you. Pokey will join, and you'll get $30 from your dad. Return to the meteor, fighting your way up to L4 along the way. When you reach the meteor, King will run away, but Picky will join you. Before you can leave, though, a mysterious light will eminate from the meteor. It's actually Buzz Buzz, a mysterious being from 10 years in the future, who is embroiled in a war with the evil Giygas. He'll join you just in time for your first boss fight... Boss: Starman Jr. HP/PP: 200 HP/999 PP. Reward: None Weaknesses: None This one's actually quite easy. Just keep bashing. Buzz Buzz will do most of the work: he'll put up Psychic shields and do serious damage to Starman. When you win, you should go up to L5. After the fight, go to Pokey's house (it's right beside yours.) Talk to the man, and he'll chase Pokey and Picky out of the picture (and do some pretty serious damage with a wooden spoon :<:)) After that, he'll give some song and dance about how your dad ripped him off, yadda yadda yadda.... Pokey's mom will then talk to you. She'll have a serious fit when she sees Buzz Buzz, though, and smack him but good. With Buzzy's final breaths, he gives you the Sound Stone, for recording the melodies from your 8 secret places. (Methinks next time, he should pick a form that's a little more durable....) BEATING THE SHARKS Items: Town Map, Mr. Baseball Hat, Cabin Key, Travel Charm. When you leave Pokey's house, the sun will rise. Attempt to go home, and you'll meet the photographer for the first time. After he takes your picture, go in, and sleep for a while. Save (call Dad) and head south to the Library. Talk to the lady inside to receive the Town Map. This is a useful tool for helping you move around. As well, go behind the library and into the thicket. Talk to the kids inside, as one of them will give you a Mr. Baseball cap. Equip (under Other) and go to the drugstore. When there, call Mom, and stock up on supplies. A good idea would be to get the T-Ball bat for now, as you may not have enough dough to get both it ($49) and the Cheap Bracelet ($98). Take some extra cash, as well, and go next door to the Burger joint. Pick up 4 burgers ($56), which will probably clean you out. Now, time to fight some Sharks. The Sharks are the local street gang, and they give really good experience and money. When you hit L6, you should have enough to get a Cheap Bracelet, so do it. Keep fighting Sharks, eating Burgers when you get low (the Sharks drop Burgers when you beat them, so you should only have to restock once.) Fight your way up to L8, when you learn your first Attack PSI: Special 1. (By now, you should also have Lifeup 1 and Hypnosis 1 as well.) Go into the Arcade, clean it out, and go out back to find their leader, Frank. Talk to him and engage battle. Boss: Frank HP/PP: 63/0 Reward: None Weaknesses: None This is too easy. Just use Special 1 once, and he should drop. If he doesn't, just Bash till dead, healing if necessary. Frankie doesn't give up that easily, though, so he sics a robot on you. Boss: Frankystein Mark 2 HP/PP: 91/0 Reward: Cabin Key Weaknesses: None Again, easy. Special 1 will make quick work of him, and he takes 2 turns to attack. If Special 1 doesn't kill him, a bashing will. After the fight, Frank ends the Shark gang, and tells you about Giant Step. He says that you need a key, and the Mayor has it. He'll also heal you for free, which is pretty sweet. Head to City Hall (it's the big white building.) Go upstairs, and talk to the mayor (the guy behind the desk.) Say Yes when he asks, and you'll get the Cabin Key. From City Hall, head to the Library and follow the dirt path to the Cabin. Use the key and talk to one of the entertainers to receive a Travel Charm (equip) and enter the first Sanctuary. SANCTAURY 1: GIANT STEP Items: Skip Sandwich, Cold Remedy, Hamburger Be sure to do a lot of fighting here: Titanic Ant can be quite annoying. The maze is pretty simple, and the items are OK. The burger is a keeper, but the Cold Remedy is pointless (no one here can give you a cold) and Skip Sandwiches are good for only 6 HP (but they has you running quite fast for 10 sec.) Be sure to fight the Attack Slugs: They're easy, travel in packs, and give a lot of Exp. I recommend that you heal yourself when you hit the first cave, as there is a Magic Butterfly outside that gives you 20 PP instantly. When you hit the shinging spot, examine it to engage a fight. Boss: Titanic Ant and Black Antoid (2) HP/PP: 235/102 (Titanic Ant), 34/25 (Antoids) Reward: 1st Sanctuary Song (Giant Step) Weaknesses: None A pain unless you're about L11. Use Special 1 twice in a row: it will kill the Antoids and do pretty good damage to TA. From there, save your PSI for healing by Lifeup 1. Be careful of his PSI Magnet and Defense Down attacks, as they can cause problems. Just keep bashing, and you'll win eventually. Afterward, you'll be able to get out of the cave, and record the Giant Step song. As well, you'll be completely healed. Work your way through the cave: since you beat Titanic Ant, all of the enemies are scared of you! This makes it easy to get green swirls and first attack. Eventually, you'll hit daylight. THE ROAD TO TWOSON Item: Exit Mouse When you leave Giant Step, a cop will stop you and ask you a question. It doesn't matter what your answer is, as you'll be told to go the Police Station. Stock up on supplies, and have Frank heal you. Save, and go in. Here, talk to the captain (the guy with the beard), and he'll drag you into a back room. There, 5 of his finest have gathered to try to kick your butt. But, of course, we know that isn't gonna happen. Boss: Cop (4) HP/PP: 75/0 Reward: None Weaknesses: None Very easy, just bash and use Lifeup to heal. Watch out, though, as they have an attack that does 20+ Hp to you, which is big at this point. Remember how I said 5 of his finest? Well, the 5th one turns tail and runs, and Captain Strong (that's his name) will challenge you. Boss: Captain Storng HP/PP: 140/0 Reward: Access to Twoson Weaknesses: None This guy is a problem, as he does at least 20 HP with every attack. PSI doesn't seem to work on him, so bash away. Heal as needed. When this is done, Captain Strong will order the Twoson roadblock removed. Heal, and head south. Stop in at the house if you want, there's an Exit Mouse inside, which will let you get out of any dungeon you're in currently. Follow the road to Twoson, but watch out for the mushrooms that you'll run into occasionally. If they scatter spores during the fight, you'll end up with a mushroom on your head, occasionally attack yourself, and have messed up walking controls. When the road goes into a thicket, enter to reach Twoson. TWOSON PROPER Items: Bicycle, For Sale Sign, Mach Pizza #, Broken Machine, Receiver Phone, Teddy Bear, Pencil Eraser. First, use the map to find the hospital and get any mushrooms of your head. Talk to the purple haired guy in the lobby: He'll buy it for $50. Next, heal and save at the hotel (and watch for a weird telepathic sequence...). When you wake up, keep talking to the guy outside your room for a free refund. Next, hit the 3-story Department Store. The items you want are the Slingshot, and maybe a few Burgers. Keep about $800 on you for the next sequence. Next, hit the Bike Shop for a free "rental" bike. Ride it to Burglin Park, home to street merchants. Pick up a Copper Bracelet, and talk to the guy with no merchandise in front of him to get a For Sale Sign. This allows you to sell merchandise wherever you want (with a few exceptions.) Next, follow the gray brick road to a house. A guy will jump off the roof and attack you. Boss: Everdred HP/PP: 190(?)/0 Reward: None Weaknesses: None Just bash away. He might steal something from you, but probably just a Burger. After the fight, Everdred will complain that he twisted his ankle jumping off the roof, and tell you about Paula. Now, make sure you have $200 at least and 1 food item with you. Drop any useless items with your sister (Exit Mouse, Bike, etc.) and go to the Apple Kid house. Check the garbage for a Broken Machine, which a later member of your party will be able to fix. Talk to the guy in red: It's Apple Kid. Give him the cash and chow to gain his support for later. At that point, his mouse will block your path. Talk to the mouse to get a Receiver Phone (sort of like a cell phone) that allows you to take incoming calls. Now, head to the Polestar Preschool, and talk to everybody inside. Grab the Teddy Bear in the bedroom, and head east. (Note: Go to the pizza place if you want. The lady inside will give you a phone number you can call to get Pizza delivered to you.) Enter the cave on the right side of town to go to the Peaceful Rest Valley. (Warning: The 'Shrooms are back, but press on if you get spored.) PEACEFUL REST VALLEY: 1st PASS: Items: None When you come out of the valley, there will be a girl who's looking for mushrooms. If you got spored, talk to her for $50. Work your way up until you see a large, iron, Pencil. (Twisted, aren't they?) Trudge back to Twoson by the same route. When you reach Twoson again, you'll get a phone call. It's Apple Kid, and he has an invention for you. (Man, he works fast.) He's not at home, but if you check the bottom of the park, he'll give you the Pencil Eraser, which eliminates pencil-shaped obstructions like the one in Peaceful Rest Valley. So get back there. PEACEFUL REST VALLEY: 2nd PASS: Items: Travel Charm, Luck Capsule, Croissant, Bomb, Cup of Lifenoodles, Hard Hat Work your way back to the statue, and use the Pencil Eraser on the pencil. Cross the bridge and grab your bearings. Just a warning about the enemies: The Lil' UFO and Spinning Robo are both capable of giving you a cold, so have plenty of PP for Healing 1. As well, the Territorial Oak explodes when it's defeated, which does heavy damage. Beat any cohorts it has before going after it. From the bridge, go up and around the cliff, and up the path. Skip the Travel Charm for now, and go down at the next opportunity. Go around the cliff and over the bridge, then follow the path up to the Hard Hat. Equip this and sell the Mr. Baseball Cap (you'll get $99 for it.) From there, work your way back to the uphill, and follow the path to a cave entrance. Work your way through the cave to enter... HAPPY HAPPY VILLAGE: HOME OF THE CULT Items: Franklin Badge, Skip Sandwich, Croissant (Paula joins here.) When you hit the village, watch out for the blond-haired girl at the entrance. If she sees you, she'll hit you up for a donation. If she catches you, just give a buck and sell what she gives you. Hit the Drug Store next, and make the necessary phone calls. Pick up a Sand Lot Bat, and a Copper Bracelet if you don't already have one. Then, grab $50 and go to the house with the cow outside to sleep. By now, you've realized that this entire town is blue. It's all because of some cult called the Happy-Happyists, who've kidnapped Paula. When rested, go to the north cave to find some guys in blue. Fight them, they're good experience. When you come out, you'll find some crows and a cabin, which has your next party member. Talk to Paula, and she'll give you the Franklin Badge, which deflects lightning. When you leave, that idiot Pokey will say that he's become a leader of Happy-Happyism, and will sic his goons on you. Boss: Insane Cultist (2) and Spiteful Crow. HP/PP: 94/0 (Cultists) 24/0 (Crow) Reward: Cookie Weaknesses: None This really isn't a boss fight, but it is easy. 1 Special to eliminate the crow and probably a Cultist, and bash the other one. Return to town, sleep, and enter the big building in the middle of town. Work your way through the maze of Cultists (you'll have to fight at least one) and up 2 flights of stairs. Talk to Carpainter, and he'll ask you a question. Again, it doesn't matter what you say, as he'll summon lighting to hit you. But, you've got the badge, so it won't touch you. With that, a fight will erupt. Boss: Carpainter HP/PP: 262/70 Reward: Cabin Key Weaknesses: None Very easy, just use Special 1. His main move is a Crashing Bang Boom attack, which is a fancy way of saying he's going to try to zap you. The problem is, you've still got the badge, so if it hits, it'll fly back in his face. After the fight, he'll claim that he was influenced by the Mani Mani statue that's behind him, and give you the Cabin Key. Leave, and you'll run into Pokey again. This time, he'll offer to join you, but will call you a loser and run. You haven't got time to chase the idiot, so head back to Paula's cabin. Use the key and Paula will join you. Paula starts at L1, with 2 points in every category, 30 HP, and 10 PP. She comes with a Bread Roll and Teddy Bear, as well as a Freeze 1 spell. By this time, Ness should be L18. Go to the drug store, equip her (a Fry Pan, Ribbon, and Copper Bracelet.), and call Mom and Dad. Now, go to the right side of town, and look for a scruffy-haired person. Go into the cave he's guarding, and you'll be in the 2nd Sanctuary. SANCTUARY 2: LILLIPUT STEPS Items: Great Charm, Croissant, PSI Caramel This is a great place to level Paula up: After one Mole, you'll be L5 with her. It's a good idea to grab the Great Charm and have Paula equip it to up her defense slightly. Fight a lot here, as you want Ness at about 21 before fighting the boss. The Croissant is a good healer, and the PSI Caramel is invaluable for Ness' Lifeup spells. When Ness is L21 and Paula is at least L15, engage the shining spot to begin fighting... Boss: Mondo Mole HP/PP: 498/161 Reward: 2nd Sanctuary Song (Lilliput Steps) Weaknesses: Paralysis To avoid his extremely powerful physical attacks (ie: one hit and Paula's down), use Paralysis on him first round. From there, have Ness use Special 1 (2 if you have it), and have Paula use strong PSI, and Magnet if her PP get low. If he puts up a Psychic shield, have Ness bash MM while Paula uses Thunder 1. One shot will knock down the shield, and you'll be able to resume PSI wailing. (Remember this strategy.) After he goes down, you'll get the 2nd song, and scare off everybody in the cave. Still, fight until Ness hits L22 and learns Special 2. If he already has it, no biggie. Leave, and work your way back to Twoson through the valley. PAULA'S RETURN Items: Hand-Aid, Wad of Bills, Backstage Passs When you hit Twoson, go to the inn and sleep. Notice it's $100 now, but you can cover that. From there, call Mom and Dad, and return to Polestar Preschool. Paula's parents will freak now that Paula's home, and Paula's mom will give you the Hand Made Band-Aid (Hand-Aid). When you leave, one of Everdred's cronies will tell you that the boss wants to see Ness. Return to Everdred's house, and Everdred will mention that he wanted to hire you for a job. But he knows you would've refused (how does he know?) and gives you a Wad of Bills, containing $10,000. What's a kid your age gonig to do with $10,000? Well, that kind of dough could probably get you a concert with the hottest act in Twoson: The Runaway Five. From Everdred's, work your way to the Chaos Theater. Talk to one of the guys outside to get a Backstage Pass. Go inside, and show the ticket to the guy inside. When in the theatre, talk to the pig-tailed girl to go backstage. Talk to all the Runaway Five members, and they'll tell you about how the owner has them in debt. Leave, and the show will start. After the show (which gets 3 starts in my book), go to the manager's office, and use the Wad of Bills on him from beside him. The group will be freed, and will give you a ride to the next town as gratitude. The regular bus isn't running because the tunnel's haunted, but the R5 bus is so loud, the ghosts aren't an issue. THREED: ZOMBIE CENTRAL Items: Insecticide Spray After the Runaway 5 drop you in Threed, they'll mention that the next stop for them is in Fourside. Keep that in mind as you hit the Drugstore for supplies and new weapons. When stocked up, heal at the hotel ($120 for 2 people), and call Mom and Dad. From the hotel, follow the road up to a graveyard. In the graveyard, fight some enemies. Check the trash can for an Insecticide Spray, and proceed north. Check the zombies guarding the ladder, and they'll look you over. From there, return to town, and follow the lightly-dressed woman into the hotel room, where you're attacked.... When you wake up, check the door, and Paula will call out telepathically. This will start the next sequence. WINTERS: CITY OF ICE Items: Bad Key Machine, Pop Gun, Broken Air Gun, Holmes Hat, Cookies (x6), Pak of Bubble Gum. You'll wake up inside Snow Wood Boarding School in Winters. Jeff, the person you now control, has $2, a Big Bottle Rocket (hang on to this!), a Boiled Egg, a Ruler, Protractor, and a Broken Spray Can. Dump the Ruler and Protractor as soon as you can, and try to leave. Jeff's friend Tony will wake up and join you. Leave the room, and enter the neighboring room. Check all the presents for Cookies. Go downstairs and enter the left door. Inside is Maxwell, resident nerd of Snow Wood. He'll talk about Jeff's father, the great scientist Dr. Andonuts. After he learns why you're up, he'll give you a bent key. Go to the locker room and attempt to use it, but it's bent, so it won't work. Return and Maxwell will give you the Bad Key Machine. From there, use the Key Machine to unlock the lockers and get a Pop Gun (equip), a Holmes Hat (equip) and a Broken Air Gun. When you've cleaned out the locker, leave the school with Tony's help. From the school, go to the nearby Drug Store. Sell all the Cookies (suicidal, right? Don't worry about it) and pick up a Pak of Bubble Gum from the lady. Use it on the monkey and he'll join you. From there, head south, fighting Crows and Goats. You should be L4 by the time you hit the first tent, where you can restore HP. Go south until you hit the shore. Use the right hand tent to call Maxwell (save), and use the left one to sleep. You'll get another call from Paula, and Jeff should fix the can to make it a Defense Spray. In the morning, go to the area that juts into the water. Use the Bubble Gum on the monkey, and he'll summon Tessie, the mystical sea being. When you get across the water, head south to the pencil statue. You can't get rid of it (Ness has the Pencil Eraser), so enter Brick Road's Dungeon to the north. BRICK ROAD'S DUNGEON Items: Bread Roll, Broken Iron, Croissant, Insecticide Spray, Stun Gun. This place is easy. Just grab the chests and pick some fights. Be sure to equip the Stun Gun, and hang on to that Broken Iron. If you can, get up to L8 or 9 with Jeff. After escaping the easy dungeon, talk to Brick Road. He'll offer to let you sleep: do so. In the morning, go into the dungeon and save, then go south. When you see a cave, enter it. SOUTHERN CAVE Items: Hamburger, Cheap Bracelet, Bottle Rocket This place is easy as well. Get Jeff up to L11 here, and be sure to get him the Cheap Bracelet. The only area most people have trouble with is in the 3rd section, when you can't reach the rope near the crystal. However, the Bubble Monkey will come in handy once again, as he can float up to the ledge and let down the rope. Climb, and you'll see a Shining Spot, but you can't access it without Ness, and you'd probably get your butt kicked anyway. So, head out. When you leave, the Bubble Monkey will become infatuated with this female chimp, and run off. Still, you've got to go on, so head south. Watch out for the Cave Boys and Bears, as they can probably beat you quite easily. Enter the lab. DR. ANDONUT'S LAB Item: Broken Pipe When you enter, use the machine at the top of the lab to heal. Then, head upstairs and grab the Broken Pipe in the gift box. From there, save and talk to Dr. Andonuts. He'll mention that he's shocked to see you (technically, Jeff is cutting class, but who hasn't... :<:)), and offer the use of his Sky Runner device. Go to the saucer-like device and hit a button, sending the Sky Runner away and ending the scenario. HEROES REUNITED! Items: Jar of Fly Honey, Zombie Paper. The Sky Runner will fly weirdly over Threed, eventually crashing into the graveyard. Jeff will be totally covered in soot, but will be in the prison. Have Ness talk to Jeff, and answer "Yes" to his question. Jeff will join you, and he's still got the Bad Key Machine, so let yourself outta this pop stand! When you reach daylight again, head to the Drugstore and get Jeff upgraded. A Copper Bracelet and Hard Hat would be a good start. Then, head behind the pizza joint and pick up a Toy Air Gun and a Bottle Rocket (if needed.) From there, clean out your invetory by calling Escargo and dumping the Bad Key Machine, Backstage Pass, and Pak of Bubble Gum. Also, if you stored the Broken Machine, break it out. When this is taken care of, head south of the Hospital. Go around the tent, and when you walk out front, well, it's ALIVE!! Boss: Boogey Tent HP/PP: 500/0 Reward: Jar of Fly Honey Weaknesses: Fire An easy fight. Have Ness use Special 2 a couple of times. Paula should use Fire 1. Jeff should fire off any REGULAR Bottle Rockets you have. Keep that Big baby until later. After the fight, a couple of Zombies and a Zombie Dog will run away, leaving a trash can. Check it to receive a Jar of Fly Honey. Apparently, the Zombie Leader likes this stuff. Head back toward the Hotel, and Apple Kid will call. He sends his regards along with something called Zombie Paper. (It works on Zombies like fly paper works on flies.) Mach Pizza will deliver the paper, and then go to the yellow tent. Use the paper, and talk to everyone to explain the plan. From there, sleep at the Hotel (which now costs $180). While you sleep, all the Zombies will be drawn toward the tent, eventually getting stuck on the paper. In the morning, talk to the Zombies in the tent for some humorous reactions, then pick up a couple of Refreshing Herbs from the Drugstore. Now, head back to the stairwell that the Zombies guarded earlier. It's now wide open, so enter the... UNDERGROUND TUNNEL Items: Skip Sandwich DX, Silver Bracelet, Bomb, Protein Drink Annoying because the Zombie Dogs can Poison you, and the Ghosts almost always possess someone when you fight them. Use Freeze 1 to work on the ghosts, and strong attacks on the Zombies. The Skip Sandwich DX is a 20-second speed boost, so use it right away. The Silver Bracelet goes on the person with the lowest max HP (usually Paula.) Be sure to fight often, as you want to be L24 with Ness (the level he learns Healing 2) and about L19 with Paula and Jeff. When you hit the end of the path, one of Belch's flunkies will confront you. Talk to him to engage a fight... Boss: Mini Belch HP/PP: ?/0 (anyone who knows the exact #, e-mail me.) Reward: None Weaknesses: None A pain to fight. He will usually start by exaling breath, which will cause everyone to start crying (lowering accuracy.) Have Ness use Rockin 2, and heal anyone who is low on HP. Paula should use Fire 2 or Freeze 2, and Jeff should use physical attacks. After the fight, he'll move out of your way and you can access the ladder back to civilization. Follow the path, and be sure to grab the Protein Drink and Bomb along the way. Dash into the first cave you see, and follow the path to Saturn Valley. SATURN VALLEY Items: None First, you should go to the hospital and revive any dead allies/cleanse any possesed ones. From there, head a little bit left and sleep. This hotel's free, so sleep a few times so Jeff can fix some things. After that, head to the store. Pick up Bionic Slingshots for Ness and Paula, Great Charms and Silver Bracelets for Ness and Jeff, and a Red Ribbon for Paula. This will probably clean you out, but don't worry about it. Now, head back toward the village, but talk to all the Mr. Saturns. One has a present for when you beat Belch, the other one has a hint on how to access the base. From there, go down to the Valley entrance, until you come back to the water path. Follow it up to a waterfall, and head in the dirt path (after a photo-op.) Go in as far as you can, and press Up. From there, wait 3 minutes (great time to grab a snack.) After the time is up, you'll be in Belch's Base. BELCH'S BASE: FREE THE SATURNS! Items: Bomb, IQ Capsule, Broken Laser, Vitality Capsule, HP-Sucker, Calorie Stick This place is a good area to level up, simply because of the Foppys. They are extremley easy and give a ton of Exp. Anyway, here's the walkthrough, getting every item. From the start, you'll see a mini-Belch. When he asks if you have Fly Honey, say "Yes". This helps you avoid a fight. When you see a ladder, go right and through the door to find a Bomb. Go down the ladder and fight for a bit, then go down the next ladder you see. In the room is an IQ Capsule (give this to Jeff) and a Broken Laser. Go back to where you were, and you'll see an assembly line staffed by Mr. Saturns. Follow the path to another ladder, which you climb as well. Inside the room is a Vitality Capsule (give it to Ness and watch his HP jump at your next level up), an HP-Sucker, and a Calorie Stick. Back down the ladder, enter the room to find a Magic Butterfly. (Note: You can loop this, so heal everyone and restore all the PP you can.) From the Butterfly room, head left to some slime patches, where another mini-Belch awaits. Beat the mini-Belch, and enter the door to find the "man" himself, Master Belch. Before talking to him, check who has the highest Speed, and give them the Jar of Fly Honey. Now, engage the fight... Boss: Master Belch HP/PP: 650/0 Reward: None Weaknesses: Fly Honey At the start, have the person with the Fly Honey use it, while the other 2 use their strongest attacks. (Special 2 with Ness, Fire 2/Freeze 2 with Paula, and Shoot with Jeff. DO NOT USE THE BIG BOTTLE ROCKET!!!) Belch will grab it, do an attack with nauseates you (like Poison, heal it with Healing 2), and then become totally lost. Just wear him down to take the easy win. After the fight, Belch will dissappear, and a door will appear. Go through the door and return to Saturn Valley. SATURN VALLEY PART 2 Items: Mr. Saturn Coin, Cup Of Lifenoodles, Stag Beetle, Coffee First of all, wash up in the Hot Spring, or none of the Saturns will deal with you. Next, talk to the Saturn by the tree stump to review the story (on a weird, trippish background.) After the sequence ends, return to the area by the Drugstore and talk to the Saturn. He'll pay up, and give you the other items on the list. Equip the Mr. Saturn Coin on Paula. After that, call Escargo to haul away the Fly Honey, and sell that HP-Sucker you picked up. Heal, and save. Return to the Hot Spring area, and enter the cave on the right side to enter the 3rd Sanctuary.... SANCTUARY 3: MILKY WELL Items: Coin of Slumber From the cave, go through the little tunnel. (Warning: The 'Shrooms are back, and they're worse than before. If you get spored, return to the spring. You need everyone healthy to get the tune.) Pass through the little grass valley, and another tunnel (picking up the Coin of Slumber along the way). Engage the Shining Spot to start the fight. Short, wasn't it? Boss: Trillionage Sprout and Tough Mobile Sprout (2) HP/PP: 1048/240 (Trillionage Sprout), ?/? (Mobile Sprouts) Help needed! Reward: 3rd Sanctuary Song (Milky Well) Weaknesses: Fire/Freeze (Trillionage Sprout), Fire (Mobile Sprouts) Easy, easy, easy. Have Ness use Special 2 twice, have Paula use Fire 2 once, then Freeze 2. Have Jeff fire the Big Bottle Rocket. That should pretty much do it. Grab the song, and return to Saturn Valley to rest and save, then return to Threed. Say goodbye to Saturn Valley for now, as you won't be coming back until near the end of the game. RETURN TO THREED Items: Insignificant Item, Magic Truffle When you get back to Threed, the sun will shine, and people will be out and about. Talk to a few of them, then go to the 2nd floor of the Hospital. Check one of the doors for the Insignificant Item, then take the bus to Twoson (It's $6). When in Twoson, return to their hospital. Go upstairs and go in the first room. Use the Insignificant Item on the guy and he'll give you a Magic Truffle! Keep this with your sister so you aren't tempted, and return to the Bus Station. Shell out $6 more, and off to Fourside. (Or so you think...) TRAFFIC JAM IN THE DESERT Items: Double Burger, Skip Sandwich, Skip Sandwich DX, Contact Lens, Cup of Lifenoodles, Hamburger (thanks to Centurion119 for the last two) (may be others. E-mail me.) The bus will have a smooth trip, up until the Dusty Dunes Desert, where a traffic jam will ensue. The bus driver kicks you off, leaving you to walk in the sweltering heat. First, pick up new weapons and armor at the Drugstore. As well, pick up a couple of Wet Towels, as sunstroke is a definite possibility here. It's either the towels or 5 PP to heal, so make the choice. There's also an Arms Dealer around here, so pick up a Zip Gun from him. Head past the rocks and always go right. Be sure to have a food item on you (grab one of the chests if you don't have one) when you reach the mine. Give the miner the food, and he'll promise you his next treasure. Go in the house, and you can sleep and save. From the mine, head right and down to see the traffic jam has abated. Head through the tunnel to Fourside. (Optional: From the mine, go up as far as you can, and a little left after that. Grab the Contact Lens, as you can trade it in Fourside.) FOURSIDE: THE BIG BANANA Items: Pair of Dirty Socks (need Contact Lens), Show Ticket x3. Ah, bright lights in the big city. Start by going to the hotel ($225 a night!) and saving. From there, go to the large building marked Monotoli in the north end of town. Take the elevator to find that Pokey is doing quite well for himself. He's Mayor Monotoli's top adviser, but he still thinks you stink and boots you out. When you leave the Monotoli Bldg., go to the Topolla Theatre with $90, and buy 3 Show Tickets. You'll use them all eventually. Use one to enter the theatre and go see the manager, who claims the R5 owe her $1,000,000. (Yeah... right.) Go see the new act and talk to the group, who also tell you the sad story. But where's a kid gonna get a million bucks? Well, gold mining is quite profitable these days... Back to the desert for you. (Note: If you picked up the lens, go to the Bakery and trade it for a Pair of Dirty Socks, which stun one enemy.) GOLD DIGGING AND MOLE BASHING Items: IQ Capsule, Big Bottle Rocket, Coin of Defense, Calorie Stick, Teddy Bear, Super Bomb, PSI Caramel, Exit Mouse, Croissant, Picnic Lunch, Bomb, Platinum Band, Luck Capsule, Secret Herb, Guts Capsule, Diamond. This mine is packed with 2 things: Goods and Moles. There are 5 in total, and if you beat all 5, you get the treasure. So, you've got mole bashing to do. (This walkthrough will get you through the place easily, with max items and minimal hassles.) From the start, go straight up to the ladder, and down. When in the basement, go around to find Mole #1. Boss: Guardian Digger HP/PP: 386/110 Reward: IQ Capsule Weaknesses: Flash, Freeze Quite easy, just beware of his power shield. You know what that means, right? Jeff gets Exp. for defending! Have Ness use Flash to slow the attacks, and defend. Have Paula Freeze 2 the mole, and don't let Jeff do anything, unless he's got a Shield Killer. Grab the IQ capsule (Jeff), and head up the left ladder. Go down the path you're on, and follow it to a Big Bottle Rocket. Continue to a fork, where it's either up or left. Go up, and right to the ladder. When in the basement again, go around the bend to fight another Mole. Boss: Guardian Digger HP/PP: 386/110 Reward: Coin of Defense Weaknesses: Flash, Freeze Quite easy, just beware of his power shield. You know what that means, right? Jeff gets Exp. for defending! Have Ness use Flash to slow the attacks, and defend. Have Paula Freeze 2 the mole, and don't let Jeff do anything, unless he's got a Shield Killer. Grab the Coin of Defense, and the Calorie Stick to the left. Head up the ladder, and down. Turn right to get a Teddy Bear, then return to the original path. When given the choice to go down-left or down-right, go l eft and down the ladder for a Super Bomb. When back up, go fight another Mole. Boss: Guardian Digger HP/PP: 386/110 Reward: PSI Caramel Weaknesses: Flash, Freeze Quite easy, just beware of his power shield. You know what that means, right? Jeff gets Exp. for defending! Have Ness use Flash to slow the attacks, and defend. Have Paula Freeze 2 the mole, and don't let Jeff do anything, unless he's got a Shield Killer. Grab the Caramel, and go back to the fork. Go down-right, and grab the Croissant and Picnic Lunch. Also, grab an Exit Mouse and use it to heal, as you are probably quite low on PP by now. When back in the mine, go up to the fork, and go left. Go down from there, past the Big Bottle Rocket chest, to another fork. Take this one left. Go down from the Exit Mouse, picking up a Bomb along the way. Follow the path down to Mole #4. Boss: Guardian Digger HP/PP: 386/110 Reward: Platinum Band, Luck Capsule Weaknesses: Flash, Freeze Quite easy, just beware of his power shield. You know what that means, right? Jeff gets Exp. for defending! Have Ness use Flash to slow the attacks, and defend. Have Paula Freeze 2 the mole, and don't let Jeff do anything, unless he's got a Shield Killer. Give the treasures to Paula (equip the Band), and return to Exit Mouse central. This time, go up. Turn right at the first fork for a Secret Herb, which cures any condition. Return to the path, and go up to fight the final mole. Boss: Guardian Digger HP/PP: 386/110 Reward: Guts Capsule Weaknesses: Flash, Freeze This fight is easy, simply because of all the other fighting you've done by now! Ness should be L34, Paula and Jeff are at L31, which means Paula has Freeze 3! Use it and the mole dies in one hit. Get the Guts Capsule (Ness), and use the exit mouse. Talk to the miner, and he'll reiterate his earlier promise. Sleep, save (you do not want to do this over again, trust me!), and return to Fourside by whatever means. On the way, the miner's brother will give you a Diamond. Return to Fourside with this, as you've got a debt to pay off! FREEDOM AND CAPTIVITY Items: None When back in Fourside, go immidiately to the theatre. Use one of the show tickets, and show the manager (side room) the Diamond from beside her. She'll tear up the contract, and the Runaway 5 will agree to do one last show before leaving, which you go in and watch. After the show, you receive thanks from the Runaway Five, and news from another person: the Grand Department Store is reopened for business. Make your way there. Grab about $15,000 from the ATM on the first floor, and go up the escalator. Grab a Salt Packet from the condiment stand, you'll need it. From there, enter the side room and pick up 2 Big Bottle Rockets and a Hyper Beam (no, Pokemaniacs, not THAT Hyper Beam...) from the arms dealer. When done with the arms dealer, go up to the 3rd floor. Get Gold Bracelets for whoever doesn't have the Platinum Band, and go up to the 4th floor. There, pick up 2 Trick Yo-Yos, a Coin of Defense, and 3 Teddy Bears (give to Paula.) Deposit all but 2 bucks, and return to the 1st floor. Give any unwanted items to Paula (Show Ticket, Teddy Bears, etc.) and call Mom and Dad. Now, try to leave, to find... ...that some fool killed all the lights, sent an alien across the floor, and kidnapped Paula! Ok, time to kick some ***! Go up to the 4th floor, fighting Mystical Records, Scalding Coffee Cups, and Musicas. When you hit the 4th floor, go across to the office. Talk to the alien across the desk to engage battle. Boss: Department Store Spook HP/PP: 610/290 Reward: None Weaknesses: Bottle Rockets Can this get any easier? Special 2 and a Big Bottle Rocket will destroy this guy in one round. Kidnap my friend, huh? When you beat him, he makes an idle threat and mentions that Monotoli has Paula. The problem is, you can't get to him, so what to do? Well, Jackie's Cafe seems like a good place to start. IN SEARCH OF: YOUR PSYCHIC FRIEND Make your way out of the Department Store, and heal at the Hotel. Save, and make your way to Jackie's Cafe (it's a tanish building across town from the Bakery.) Talk to all the patrons inside to find out that Monotoli comes here. One will mention a disturbance outside, so go check it out. When you get outside, you'll see a group of people surrounding one of your old friends: Everdred from Twoson. Give the scruffy guy the Salt Packet, and he'll let you talk to Everdred. Everdred will tell you about how he wanted to sell the Mani Mani Statue (remember, Carpainter in Happy Happy Village had it.) Monotoli stole it from him, however, and left him laying. He gives a hint about how to destroy it, and breathes his last. Return to the cafe. Remember Everdred's hint to Check the back wall and you'll get a suprise? Well, do it to enter a world unlike anything you ever saw before. MOONSIDE: A WORLD OF OPPOSITES Items: Protein Drink, Secret Herb, Night Pendant, Handbag Strap, Double Burger. First off, remember that "yes"= no and "no"= yes. Got it? Okay, let's go. First, build yourself up to L38 with Ness: he learns Flash 2 at that point, which can kill Mani Mani in one hit if used properly. When you get low, go to the hotel, grab $150, and say No when asked if you want to sleep. When you're L38, go to the street in front of the Dinosaur Museum. Talk to the bodyguard guy to get teleported to the Hospital. Beat the enemy inside, and go in front of the Hotel. Talk to the surfer dude, and he'll teleport you to a chest with a Night Pendant. Equip this on Ness. Talk to the surfer, and he'll teleport you to a Handbag Strap. Talk to another surfer to teleport to a Secret Herb and a dark-haired person. Say "No" when he asks, and you'll be teleported to a doorless room. There's two people there: a shadow figure and a brute. Talk to the shadow, and say No again. Talk to the brute, and you'll appear in a hotel room. Save. Now, head along the forward path, and talk to one of the surfer dudes by the condemmed building. He'll teleport you to a doorman. Talk to the doorman, and the shadow guy will make sure you get through. Clear the old man out by talking to him, then examine the statue. Boss: Mani Mani Statue HP/PP: 860/88 Reward: You leave Moonside Weaknesses: Flash Again, an easy fight. Have Ness use Flash 2, as it might kill MM in one hit! If that doesn't work, use Special 2. Jeff should use a Big Bottle Rocket, then shoot him silly. After the fight, the screen will go white, and you'll appear in a back room in Jackie's Cafe. Leave, and Apple Kid will call with a strange (under- statement) invention that makes trout-flavored yogurt. (Ewwww...) Leave, and three people will visit. First, a monkey will tell you that the Sage, Talah Ramah, wants to see you. Next, Escargo Express' neglected class delivery guy will tell you that he dropped the dispenser down a monkey hole (?!). Finally, Electra, Monotoli's maid, will appear and tell you that their guest wants trout-flavored yogurt. (Paula certainly has weird taste in food....) Head back to the Dusty Dunes Desert. TALAH RAMAH'S CAVE Items: Broken Pipe, Flame Pendant, Bag of Dragonite, Brain Food Lunch, Cup of Lifenoodles, Yogurt Dispenser, PSI Teleport 1 This place is extremely confusing, and it may take a while to work your way through the maze of monkeys. Before you enter, go to the Drug Store and buy a Picnic Lunch and Skip Sandwich, or you aren't going anywhere. When you enter the cave, give the right monkey a Skip Sandwich. Go through the door he guards to get a Wet Towel. Backtrack to the first room, and the left monkey a Picnic Lunch. Go through his door to get a Pizza. Give the left monkey a Pizza, and grab the Pizza in the next room. Go back, and give the right monkey a Wet Towel. Grab the 2 items (Ruler and Burger) and enter the next room. Both monkeys want Burgers, and are guarding great items. Pick one and give him the Burger. If you picked the left one, you'll get a Broken Tube, which becomes the Hungry-HP Sucker later on. The right monkey guards a Flame Pendant, which knocks Fire damage down to basically nothing. Give this to Jeff. Return to the main room, and go into the right monkey's door. Give the Pizza to get a Protein Drink, and backtrack one room. Give the other monkey the drink, and grab the Burger. (Optional: Remember the room where both monkeys wanted Burgers? Go back and give it the other Burger.) When back at the Burger chest, go on and give the Ruler to the female monkey to open up a room with the King Banana inside. Go back to the room where you give the Pizza, and give the right monkey the Banana. Grab the items (backtrack and give your new Burger to the monkey to get a Bag of Dragonite), and go through to a room with a Pencil Statue. Erase it, grab the two chests (Cup of Lifenoodles and Brain Food Lunch), and talk to Talah Ramah. He'll heal you, give you what amounts to a pep talk, and gives you the Yogurt Dispenser. One of his monkeys offers you the opportunity to learn Teleportation, which you shouldn't pass up. Return to the surface, and follow the monkey down to the road, where you learn Teleport 1. Head back to Fourside. LET'S GET PAULA!! Items: Sudden Guts Pill, Vitality Capsule When back in town, go to the Department Store and meet the maid. She'll take the yogurt dispenser back to Monotoli. Go in the store, and buy 3 Big Bottle Rockets. They have to last a while. Enter the Monotoli Bldg., and take the first elevator up to the 47th floor. Go past the thugs to another elevator to the 48th floor. When on the 48th floor, watch out for Sentry Robots. They make good Exp. From the elevator, go right, and down the hall. Pick a door, and you should see 4 desks. Go to the upper door, and take the next upper door to a Sudden Guts Pill, which doubles your Guts rating for one fight. Back out, and go left. Take the top-right door to a Vitality Capsule (Ness), and go out the door. Take the left door, and go straight. In the next room, you'll see a weird looking robot.... Boss: Clumsy Robot HP/PP: 962/0 Reward: Paula Weaknesses: None First off, don't waste PSI for attacking, as it doesn't work. Save the Big Bottle Rockets as well. Just use physical attacks (the Bag of Dragonite helps, and giving Ness the Sudden Guts Pill ensures many critical hits.) It can replenish all its HP with a balonga sandwich, so just keep attacking. When its HP run out, the Runaway 5 will appear, and defeat it for you. Talk to all the Runaway 5 after the fight, and enter the double door to find an old man (who suspiciously looks like the old geezer in Moonside.) It turns out to be Monotoli: when you smashed the Mani Mani Statue, he lost all his power. Paula will rejoin at this point. Monotoli will tell you to use his helicopter, so take the stairs and keep going. When you reach the helicopter, though, it takes off. And I think you know who's at the controls. When you leave the helipad, give Ness and Jeff each a Teddy Bear, and return to Monotoli. He'll send you off with his best wishes, but not before Paula makes a weird telepathic connection. Talk to the Runaway 5, and they'll offer to take you to Threed, where Paula said you had to go. SANCTUARY 4: RAINY CIRCLE Items: None When the Runaway 5 drop you off, sleep at the hotel and save. From there, go back to where the Sky Runner crashed. Some fine citizens fixed it up, and you can fly it back to Winters. When you land, you'll learn that the Bubble Monkey and that female he met by Stonehenge are now married, and that Jeff wets his bed...:<:). Dr. Andonuts and his caveman assistant will fix the Runner to fly to Summers, while you go investigate the Rainy Circle. Go back past Stonehenge, and into the cave. Remember the shinging spot you found in here with Jeff? Well, Ness is here, and is ready to claim this place. Boss: Shrooom! HP/PP: 1700/112 Reward: 4th Sanctuary Song (Rainy Circle) Weaknesses: Fire, Freeze Another easy Sanctuary boss. Use 2 Special 2's with Ness, 2 Fire 2's with Paula, and 2 Big Bottle Rockets with Jeff. Easy as pie. After the fight, you'll be able to collect the song, and return to Dr. Andonuts' lab. Take the Sky Runner and blast off for the balmy desert town of Summers. SUMMERS: MONEY AND MAGIC CAKE Items: Stoic Club #, Magic Cake When you land, the Sky Runner is totalled. Don't worry about it, because you won't need it for the rest of the adventure. Find the store and withdraw every dollar you have, as the equipment upgrade can break your bank account. Grab any powerful weapons, a Lucky Coin for all 3, and Diamond Bands for everyone, but only if you can afford it. Otherwise, go with Platinum Bands and come back here after the next Sanctuary. (All told, it's about $45,000.) From there, go east to the port town of Toto. Talk to the captain by the stairs. He'll mention his wife isn't keeping up with their Magic Cake business because she spends all her time at the Stoic Club, located in Summers. Go to a nearby house to get the club's phone number. Find a phone, and call for a reservation. Reservation in hand, go to the club and talk to the blond-haired woman nearest to your screen. Ignore her psycho-babble, and answer her question Yes. She'll go out to a stand, so follow her and chow down. Oops... a little too much tabasco sauce.... DALAAM: ROYAL POWER Items: Bottle of Water x4, Bowl of Rice Gruel, Brain Stone, Jar of Deli- Sauce, Brain Food Lunch When the intro sequence ends, you'll be in control of Poo, a prince with a lot of PSI power: he starts with 10 spells! What's more, before Ness sees him, he'll get 3 more. He also starts at L15. Grab all the chests, and leave the palace. Work your way along the dirt path, stopping in every house to commandeer the treasure inside. Along the way, you'll encounter a cave blocked by rabbits (?!). Just ignore it for now, and work your way along the bottom path. Talk to the bald guy, and watch his exit. You'll be seeing him again. From there, climb the ropes and go to the top of the platform. Do not do _anything_ until the ghost comes on screen, or you start over again. When he comes on screen, answer Yes to all his questions and you will pass. Return to the palace and the Master will give you 3 level ups, and 3 spells. Poo will then teleport himself to Summers, and join the team. SECRETS OF THE PAST Items: Mummy Wrap x2, Heiroglyph Copy When Poo joins, get about $20, and go to the Cultural Museum. Enter and go through the casket room to find a guy in a weird turban. Give him Poo's ruby, and he'll let you into a room with an inscription and a couple of moving caskets. When they bump into you, a fight will start. Boss: Shattered Man (2 times) HP/PP: 694/0 Reward: Mummy Wrap Weaknesses: Paralysis, Freeze Just bash away and have Poo use Freeze spells. The main thing is to keep him alive, as he gets major level ups from these fights. After you re-shatter the Shattered Men, check the inscription and Poo will tell you to get to Scaraba. Before you leave, the man will give you a Heiroglyph Copy so you can remember for later. Try to leave, and the lobby phone will ring. Pick it up, and the curator of Fourside's Museum will be on the other end, raving about a discovery he made. Teleport to Fourside to investigate. DINO BONES AND BANANA PEELS Items: Signed Banana When you go to Fourside, grab some money from the ATM (about $300). Go to the museum, and pay your admission fee. Talk to the guy guarding the left door and he'll make a deal: Get him a Venus autograph (Venus is the Runaway 5's replacement) and he'll tell you his secret. Go to the Topolla, using the final Show Ticket. Go see the show (prepare to laugh your butt off when Mr. Spoon darts on stage) and run across the theater after the show. Enter the dressing room to get the Signed Banana and something else, and leave the theater forever. Go get a couple of Big Bottle Rockets (you should have 4), and return to the museum. Pay your way in again, and use the Signed Banana on Spoon. He'll let you into the room he was guarding. Inside is a manhole, enter it to come out in a deep sewer, home to the Plague Rat of Doom. SANCTUARY 5: MAGNET HILL Items: Croissant, Broken Iron, Broken Spray Can, Rust Promoter DX, Broken Bazooka, Carrot Key Most of the items here are quite useless, with the exception of the Broken Bazooka, and the Carrot Key. So, I'll just give a short walkthrough. From the entrance, go down the nearby ladder. Walk through the sludge, until the first ladder past the barrels. Climb up, and enter the next room. Go down the first ladder in the next room, and go through to another ladder. Head right from there, and into a room to get the Broken Bazooka, and double back to the previous room. Follow the dry ledge to a door, and enter it to find a Butterfly. Heal, restore all PP lost on the way here, and go back to the ladder. Climb down, Enter the next room in the sludge, go through to the final ladder, and the Shining Spot is a stone's throw away. Boss: Plague Rat of Doom HP/PP: 1827/60 Reward: 5th Sanctuary Song (Magnet Hill), Carrot Key Weaknesses: Flash, Fire Can these bosses get any harder, please? Ness' Flash 2 spell will usually beat him in one shot. If not, just keep using Special 2 with Ness, Fire 2/3 with Paula, Big Bottle Rockets with Jeff, and use Poo as a healer. (Note: Does this guy actually use PSI? I've never seen it happen.) After the fight, clinb the ladder to get the song, and open the chest to get the Carrot Key. Return to Fourside, and restock your Big Bottle Rocket supply. Go back to Summers and grab the Diamond Bands if you don't have them already, then teleport to Dalaam. When in Dalaam, heal and save at the palace. Head back toward the training ground, and go to where the rabbit statues are. Use the Carrot Key to enter... SANCTUARY 6: PINK CLOUD Items: Sudden Guts Pill, Rock Candy, Bracer of Kings. Make sure you have the Franklin Badge and Counter-PSI unit before coming here. There is lots of lighting to reflect and spells to seal. From the entrance, go left. In the next room, climb down the looooong rope and go left to the Bracer of Kings (Arm equipment for Poo.) Go back to the entrance, and up the 2 ropes. Drop down the hole to find a chest with a Sudden Guts Pill, then go to the hole on the far left. Drop down for a Rock Candy (1 random stat up for 1 person), and down another hole. Go up and check the spot... Boss: Thunder & Storm HP/PP: 2065/70 Reward: 6th Sanctuary Song (Pink Cloud) Weaknesses: Freeze By now, Ness should be about L45, Paula and Jeff at about 40, and Poo at L36. If not, you haven't been fighting much, have you? Use Flash 2 and Special 2 with Ness, freeze T&S with Paula and Poo's Freeze 3, and fire off some Big Bottle Rockets with Jeff. Enjoy this, because you won't have another sanctuary for a good, long time. Grab the melody, and head back to Summers. Make sure your people have this equipped for what's to come: Ness: Big League Bat, Night Pendant, Diamond Band, Lucky Coin Paula: Trick Yo-Yo or Chef's Fry Pan, Great Charm, Diamond Band, Lucky Coin Jeff: Hyper Beam or Double Beam, Flame Pendant, Diamond Band, Lucky Coin Poo: None, None, Bracer of Kings, None Grab $80 from the ATM, and return to see the Captain. He'll tell you how happy he is that the wife's making cake again, and will offer you a ride to Scaraba for $20 per person. All will go well, then the Captain stops the boat because... he's seasick!! That's nasty! After his recovery, a giant water snake known as Kraken will appear. Boss: Kraken HP/PP: 1097/176 Reward: Passage to Scaraba Weaknesses: Freeze Don't let his size intimidate you. Just remember it's 4-on-1. Have Ness Bash, have Jeff use Big Bottle Rockets, and have Paula and Poo Freeze him. After the fight, you'll arrive in Scaraba. SCARABA: HEATSTROKE AND TREASURE Items: None As soom as you hit shore, heal and save. Withdraw $10,000 from the ATM, and restock your Big Bottle Rocket supply from the arms dealer. Next, go to the Conveinence Store and buy a Crystal Charm (Paula), a Broken Cannon (Jeff) and a Piggy Nose (give to anyone but Poo.) When done, head out of Scaraba and toward the pyramids. Pick up some DX Water if you want (40 PP to Poo), and go to the pyramid. You can't enter right away, so go talk to the Sphinx. He'll tell you to step on the tiles in the correct order to enter. The order is on the Heiroglyph Copy, or right here: First, step on the top tile. Next, the one on the bottom-left. Next, the one middle-right. The one just across (middle-left). The one on the bottom-right. Finally, the top one again. This dance will gain you entrance to the pyramid. ANCIENT MYSTERIES OF THE PYRAMID Items: Viper, Bag of Dragonite, Speed Capsule, Cup of Lifenoodles, Rain Pendant, Hawk Eye, Diamond Band It's very important to keep people alive here for two reasons. There's excellent EXP here, and you are carrying a lot of money. If everyone croaks, you lose half of it. From the start, follow the stairs up, getting the Viper (poisons one enemy) along the way. When you reach the "coffin room" as I'll call it, go to the top left door and climb to receive the Bag of Dragonite. Return to the "coffin room", and go through the door and down the stairs. Get the Speed Capsule (Paula) and the Cup of Lifenoodles from the coffins, and go down the stairs to find another coffin. This one doesn't have an item in it, though. It's got a boss. Boss: Guardian General HP/PP: 831/6 Reward: None Weaknesses: None This boss' defense is off the page at this point. Use strong PSI and Big Bottle Rockets. Beware of his physical attacks as well. After the GG gets busted, enter the room he was guarding to find a Rain Pendant (Paula). Step on the raised tile to cause something weird to happen.... Go back to the "coffin room". When back in the "coffin room", fall down the hole that was revealed by the switch. Check the platform when you land to receive the Hawk Eye (Make sure that Poo doesn't get it). This lights up dark places. Go through the door, and follow the straight path to the exit, grabbing the Diamond Band along the way. SOUTHERN SCARABA Items: Key to the Tower When you leave the cave, walk forward and the Star Master will appear. He'll take Poo away to teach him something called the Starstorm. With your newly reduced party, head up to find a salesman by a camel. When he says his stuff is so dangerous it can't be sold in town, he's not kidding! Pick up new weapons for Paula and Jeff, and sell your Big Bottle Rockets so you can upgrade to the ultra-powerful MULTI-BOTTLE ROCKET! This is the most powerful item in the game, and shouldn't be used on anything but bosses. After restocking supplies, talk to the bald-haired man to receive the Key to the Tower. Go up to find a large human-like thing. Use the key to enter Dungeon Man. DUNGEON MAN: 1st Pass Items: Molokheyia Soup, Cup of Lifenoodles, $5, Snake, Super Plush Bear, $10, Pizza, PSI Caramel, Sudden Guts Pill, Wet Towel Check every sign here: it's usually a message from Brick Road. From the entrance, go left to deposit any money, except for about $20. Call Escargo and have them haul away the Heiroglyph Copy and the Key to the Tower. Sleep on the bench a few times so Jeff can fix some items (it's free) and call Mom and Dad. This place is simple, so I'll let you explore. Just make sure you take the 3rd rope on the 1st floor. When you hit the 4th floor, talk to Brick Road and leave by the holes. When back in the desert, go south for a little bit. Get in a few fights along the way to learn just how good this guy is. Of course, all good things must come to an end, and that's the case when Brick Road gets caught in the palm trees. Talk to the bald guy again, who tells you that if you want to go to Deep Darkness, you'll need a sub. It just happenes that Brick Road has one, so enter again. DUNGEON MAN: 2nd PASS Items: Anything not picked up 1st time through, Talisman Ribbon Return to the 4th floor and talk to Brick Road. This time, he'll tell you to take the Goodbye Exit, which is the 2nd hole you find on the 4th floor. Drop down to the first floor. When you land, go right for a Talisman Ribbon, and double back to the left. Go up to the used vehicle junkyard. In it is a Revitalization Device like in Dr. Andonuts' lab, and a yellow submarine. Jeff can fix it thankfully, and you're off to Deep Darkness. DEEP DARKNESS: SWAMP LAND Items: Magic Truffle x5, Monkey's Love, Banana, Beef Jerky, Cup of Lifenoodles, IQ Capsule, Souvenir Coin, Rock Candy, Casey Bat, Death Ray (Poo rejoins here) From the sub port, go down to a free inn and phone Mom and Dad. Now, notice that there are 3 types of terrain: ground, shallow water, and deep water. If you spend too much time in the deep water, you take damage. So be very careful. Work your way into the deep water, and go down and left to find a Magic Truffle. (Using the Piggy Nose will help you find it.) Go through the swamp, and up the small ramp. Talk to the monkey and teach it how to Teleport to get the Monkey's Love, which stops one enemy. Go down the ramp and check around the tree to find another Truffle. Go down and get the Banana, and use the Hawk Eye. This will reveal the rest of the terrain. From the Banana, go past the pipe (it's actually a double-ding ATM: if you withdraw money, there is a service charge = whatever you withdraw.) Follow the terrain, and go up into another swamp area. There is a chest with a Beef Jerky in it, and a Truffle is nearby. Going a little further left, you will find an IQ Capsule, a Mynah bird that gets weird messages, and a photo-op. Go back to the right, and follow the downward path. This will eventually take you to a plane, which looks similar to the plane that took off from Monotoli's place 3 sanctuaries ago. It has no engine, so don't bother with it. Go up to get the Cup of Lifenoodles, and over. Just before the next dry path is another Truffle, so be sure to grab it. If you keep going left, you'll find a Souvenir Coin (Jeff), and a dead end to the left. Go up, and take the right fork. On that path is a Rock Candy, so get it and go down. Follow the twisting path to find a familiar "face": Master Belch. Or, as he now prefers, Master Barf. Boss: Master Barf HP/PP: 1319/0 Reward: Poo rejoins, Casey Bat Weaknesses: None Use strong spells and attacks. A Heavy Bazooka shot or two would help, or one of your Multi-Bottle Rockets. When you wear out his HP, Poo will come in and Starstorm Barf, ending the battle. After the fight, you'll get the Casey Bat. Dump it, as it misses way too often, and doesn't even get a good selling price. Keep following the twisting path, and go up to the top of Deep Darkness. Check around for the final truffle, and go west to a cave. This cave is actaully Tenda Village. From the entrance, go to the hotel, and sleep off your considerable wounds. Go back down, and go use the phone. Also, check the trash can for a new weapon for Jeff, the Death Ray. Talk to the Tenda with horns to find out that everyone in the village is too shy to talk. Go around the wall to find 2 Tendas. One's strong, but shy. The other one is the only Tenda in the village that talks. Talk to him, and leave the village. When you leave, you'll get a call from Apple Kid. He'll talk about the fact that he's in Winters, and is working on something, when he disappears. Next, Orange Kid will call (how does he get your number?) to tell you that Apple Kid has the book the Tendas need to cure their shyness. Teleport to Winters ASAP! SAVE THE APPLE KID!! Items: Eraser Eraser, Spicy Jerky, Guts Capsule, Cup of Lifenoodles, Broken Harmnonica, PSI Caramel, Exit Mouse, Speed Capsule. Pixie's Bracelet, Broken Trumpet, Sword of Kings (1/128 chance from a Starman Super), Saturn Ribbon, House, Shyness Book, Tendakraut. When you get to Winters, you'll see that all the enemies have changed. Where Gruff Goats and Runaway Dogs roamed, there are now Lesser Mooks and Wooly Shamblers. As well, other citizens have been kidnapped. First, withdraw about $110 from the bank, and sell off any useless items at the drugstore. Work your way back to the southern continent, and use the Pencil Eraser to eliminate the iron pencil by Brick Road's dungeon. Head back through Rainy Circle, healing at the Circle. Go back to the lab, and call Escargo to haul away the Pencil Eraser and all the Magic Truffles. Now, talk to the Apple Kid's mouse to receive the Eraser Eraser. Go to Stonehenge, and go down the hole. Use the Eraser Eraser when you see the giant eraser, and return to the lab. Heal, call Escargo, and have them take the Eraser Eraser away. Call Mom and Dad, and buy a couple of Fresh Eggs from the caveman. Homesickness is a real possibility here, and if Ness comes up homesick during the next boss fight, well.... Go back, and past where the eraser was. Follow the path to the next room. In that room, take either fork, as you will end up in the same room. Open the chest to get a Spicy Jerky, then go right. Go up the long path, and you'll find a Guts Capsule. Head back down, and keep going along the path. When you come through the next door, there is a path that forks right, and another one going up before going right. Take the high road to find a Cup of Lifenoodles. Go back down the path, and through the door to end this section. Starting right now, you may fight a Starman Super. Keep fighting these guys, as there is a 1 in 128, or about 0.75% chance (actually .78125%, thanks NOAForever), that they will drop a Sword of Kings. This is the only weapon Poo can equip, so try your darndest to get it. When you first enter the mechanical section, go right to find a Broken Harmonica. Dounle back, and go down. Pick up the PSI Caramel, and go right. Climb down the loooooong ladder, and go right to enter the final section. First, grab the Exit Mouse from the room, and enter the blibking blue area. From the Mouse Room, go along the bottom path, and up for a Broken Trumpet. Head back to the room entrance, and go up this time. From the end of the path, you can go up-right (Speed Capsule for Paula), down-left (Pixie's Bracelet for Paula), or down-right. Get the items first, and then go through the door. You'll find all the kidnapped people in tubes! They include Tony (Jeff's friend from earlier), a Mr. Saturn, a Tessie Watcher, Dr. Andonuts, and of course, Apple Kid. They'll urge you on. Check if you got everything (including Sword of Kings: I'll assume you did), and go on to fight the boss. Boss: Starman Deluxe HP/PP: 1400/418 Reward: Saturn Ribbon, maybe a Sword of Kings (if he calls a Starman Super and the SS does happen to have one.) Weaknesses: Hypnosis First rule: NO PSI!! I once went in there with guns blazing, and proceeded to just have Jeff at the end. In case you haven't figured it out, he's got a psychic power shield. Have the group use physical attacks while Jeff fires off a Multi-Bottle Rocket, or (if you want to save them), use Shield Killer. If the shield drops, wail away with Special 3, Freeze 4, and Starstorm. This one does call for help, but just ignore the flunkies and concentrate on Deluxe. If he dies, everybody else does. After that's done, the base will cease operations. Go back a room, and talk to everyone. The Mr. Saturn will give you the Saturn Ribbon (Paula), and Dr. Andonuts mentions something about working on the Phase Distorter. Apple Kid will also say that he returned the Shyness Book to the Onett library, so get out of the base and get back to Onett. When you get home, talk to Frank and heal, and save at the hotel. The next part's optional, but it's fun. Withdraw $7500 from the bank, and go past the Hospital. Talk to the guy by the front door and he'll sell it to you. Now, check out the austere surroundings (the magazine article is kinda funny) and leave. Head to the library, and check all the shelves on the first floor. The last one you check will have the Shyness book. Leave, and go back to Tenda Village. Back in Tenda Village, use the Shyness Book on the Elder. He'll read it to everyone during the night, and in the morning, you'll be blessed with a sample of Tendakraut. It's pretty bad smelling (according to the game.) After a photo-op, you'll be asked to enter your real name. Do this, and look around the village. There is one person north of the rock that will trade Horns of Life for items. As well, there is a hot spring, and a another coffee sequence. But that's not important. What's important is the next Sanctuary. To get it, go back to the rock. Talk to the really strong Tenda, and he'll throw the rock away, opening the path to Sanctuary #7. SANCTUARY 7: LUMINE HALL Items: Luck Capsule, Cup of Lifenoodles, Rabbit's Foot, Diadem of Kings, Spicy Jerky, Bottle of DX Water, IQ Capsule, Super Bomb, Rock Candy, Broken Parabolic (1/128 chance from an Uncontrollable Sphere) Remember the Fobbys from Belch Base? They're back, and a little stronger. Thing is, you're a lot stronger. Beat them around for about 5,000 exp per. As usual, this walkthrough will help you get all the items. From the start, go up and around the rock wall. Keep going until you hit a Luck Capsule (Paula). Go back toward the entrance, but go left. Drop down the hole, and pick up the Super Bomb. Climb up, and then go left (past the hole) and down the ladder. Go down to find an IQ Capsule (Jeff), and climb up the ladder. The path leads to a Diadem of Kings (Other equipment for Poo). Head back down, and go to where the Luck Capsule was. Climb down the nearby ladder. Follow a path to a Rock Candy, then go back out and up to a ladder. Climb up to find a Cup of Lifenoodles. Go down the nearby ladder to reach a Spicy Jerky. Go east to the nearby ladder, and go down to the Bottle of DX Water. Go back up, and left past the shining spot to a Rabbit's Foot, and stop. I hope the walkthrough wasn't too confusing for you. Do an item check, and try for the Broken Parabolic. When repaired (it takes 65 IQ points with Jeff), it becomes a Gaia Beam, Jeff's ultamite weapon. Now, head up to the Shining Spot to start the toughest fight you've had so far. Boss: Electro Specter HP/PP: 3092/80 Reward: 7th Sanctuary Song (Lumine Hall) Weaknesses: Fire, Freeze, Flash First of all, no PSI without a Shield Killer or a good Thunder spell. Use physical attacks, or Flash and Freeze spells. A Multi-Bottle Rocket will also have some nice effects. When Electro croaks, go up the path he was guarding. Drop down the final hole, and follow the path to the 7th song, and a wall that reads minds. Film at 11. Drop down the hole to enter an area where dinosaurs roam the earth: The Lost Underworld. LOST UNDERWORLD: Items: Brain Food Lunch, Horn of Life, Guts Capsule, Sea Pendant, Cloak of Kings, Magic Fry Pan (1/128 from a Chomposaur) First, take note of your surroundings. Note that "things are really big and you're smaller than the ratings the WB gets on most of its shows." (Quoted originally by fellow FAQ writer JDude84, modified slightly since the original was written BS: Before Survivor.) Be sure to save at the shelter, and grab the Brain Food Lunch from the other side of the outcropping. Duck back and go right from the Refuge to find a Guts Capsule (Ness), and straight up from the capsule for a Horn of Life. Around another rock spire is the ultra-powerful Sea Pendant, which ups Defense by 20 and protects from Fire and Freeze. I highly recommend you give this to Paula. From the pendant, go straight down and a little to the left to find the second Tenda Village. You won't be able to enter the village without the Tendakraut. They'll take it off your hands, thankfully. Grab about $25000 (maybe more) from the ATM, and buy all the new weapons. As well, get Shiny Coins for Ness and Jeff. With what you have left, buy Horns of Life and DX Water for Poo. When your shopping spree is done, deposit anything you have left over. When you're cleaned out, talk to the rock in the middle of town. The rock will heal you, and tell you that you must take the final Sanctuary, the Fire Spring. When completed, you'll apparently enter your world. When the talk is done, head out of the village. From the village, head left, and down at the first opportunity. Grab the Cloak of Kings for Poo, and try to fight Chomposaurs. There's a 1/128 chance that they will drop a Magic Fry Pan, which ups Paula's Guts by 100, but misses a lot. Go down, use the Blue Geyser to heal, save, and go clean out the Fire Spring. SANCTUARY 8: FIRE SPRING Items: Bag of Dragonite, Cherub's Band, Moon Beam Gun, Speed Capsule, Horn of Life, Star Pendant (1/128 from a Major Psychic Psycho) From the start, go right and enter the second cave you see. Go through it (beating whoever shows up) and go right when you come out to find a Cherub's Band (Jeff). Climb the rope, and take the right door. Climb the ropes when you come out, and go in the door. Take the first entrance, and climb around to the Moon Beam Gun (Jeff). Go back to the door, and take the second exit. From there, it's 2 ropes to the spot. Sometimes while in here, you may have fought a Major Psychic Psycho. Sometimes, they'll drop a Star Pendant, which ups Defense by 30, and protects from Fire, Freeze, Flash, and Paralysis. If you're maschositic, fight MPP's until you get all 3. If you do, hang out near the area above the Cherub's Band, as there is a looping Butterfly. When all prep work is done, examine your final Shining Spot. Boss: Carbon Dog HP/PP: 1672/0 Reward: Fight Diamond Dog Weaknesses: Freeze, Flash Pretty easy. Just use strong Freeze spells. Flash works quite well, also. When you beat him, he gives off a rainbow of colors, before turning into the hardest boss in the game: Diamond Dog. Boss: Diamond Dog HP/PP: 3344/154 Reward: 8th Sanctuary Song (Fire Springs), trip to Magicant (If you have all 8 Sanctuaries.) Weaknesses: Yeah, right. Be warned: This one has a power shield. So, have Jeff use the Shield Killer until it drops, while the other 3 pepper DD with their strongest PSI (Special 3, Freeze 4, Starstorm, etc.) When the shield drops, or if you know he's got under 1500 HP remaning, fire the Multi-Bottle Rocket, regardless of shields. When that's over with, enter the cave to get the 8th song. Now, all the songs will play, and a black-and-white cinema will start. When it ends, you'll be in the realm of the mind: Magicant. MAGICANT: CITY OF DREAMS Items: PSI Caramel When you wake up, talk to the Star Master and the rabbit to learn just where you are. From there, go to the ATM and withdraw $50000. Go to the shop, and buy 2 Earth Pendants. Equip one, and give the other to whoever didn't get the Sea Pendant. Now, buy a load of Magic Puddings, and deposit the Puddings and Pendants with your sister. Keep doing this until you either run out of money, or storage spaces. And if you run out of storage spaces, keep a couple on you. Just don't fill your invetory. Talk to everyone, and they'll reveal things that happened in a younger age. Grab the PSI Caramel near the hotel, and head north. Enter the house to find your courage, A.K.A the Flying Men. Talk to one, and he'll join you. Go east from there to find the Path to the Sea. PATH TO THE SEA Items: Bag of Dragonite, Goddess Band, Magicant Bat, Magic Tart. From Magicant, go right and up at the turn to find a Bag of Dragonite, good for use on the Care Free Bombs that haunt this place. Go back down, and to the fork. Take it up, and keep going to the Goddess Band. Equip it, and dump the Diamond Band. (At this point, it may be more prudent to dump rather than sell.) Go back down, and to the right. Follow the path as it snakes around, grabbing the Magicant Bat along the way. (Dump the Ultamite Bat.) Go down, fighting easy enemies, and gaining good experience. Eventually, you should come to a noodle-like object. Check it to enter the Sea of Eden. SEA OF EDEN: GOOD VS. EVIL Items: None By now, you should be about L73. Work your way through the sea, fighting Krakens. If you beat 3, you should hit L75 and the final PSI: Special 4. (Not that you'll use it here.) When you find the gold platform, use Lifeup 3 to heal, and a Pudding to restore lost PP. Now, prepare to fight your evil side. Boss: Ness' Nightmare HP/PP: 1654/882 Reward: Massive stat boost, rejoin your friends. Weaknesses: None First, grab a calculator or a friend with good math skills. Now, have them enter/write 882. Have them subtract: 10 for Special 1/Shield 2. 8 for Lifeup 2. 98 for Special 4. 0 for Glorious Light (it's his Flash Spell). Now, for the strategy to beat him. PSI doesn't work, so you have to bash. Use Lifeup 3 if you drop below 300 HP, or as soon as he uses Special 4. Eventually, he'll put up a power shield. At this point, start defending, and healing when needed. Eventually, he'll run out of PP, and you can knock down his shield, as he can't put it back up. Keep Bashing until he drops. When this is over, you'll learn that Saturn Valley is your destination, and you'll absorb the power of the Sanctuaries. Your stats will skyrocket, and you'll get 200,000 exp. (In addition to the ~90,000 you got from the Nightmare.) At this point, you'll also get Teleport 2. When you wake up, your Sound Stone is now gone (obstensibly destroyed), and your friends will teleport with you, in the cave, to Saturn Valley. CITY UNDER SEIGE Items: Meteorite Piece, Goodess Ribbon (1/128 from a Ghost of Starman), PSI Stastorm 2 (Poo), Horn of Life Whn you hit Saturn Valley, talk to Dr. Andonuts and the Apple Kid. They'll wax eloquence about the Phase Distorter. Enter, and you'll come out burned. Dr. Andonuts tells you that he needs a piece of a meteorite to finish the device. And there's a meteorite in Onett... Head back there. When you arrive in Onett, you'll hear the Stonehenge music, and the city will be completely dark. The only door that is open is your door, so go back home. Have Mom heal you, and go upstairs to find your sister. Withdraw every single Truffle and Pudding you have, as well as the Earth Pendant. Go back out and head back to the meteor. I haven't done this yet, so bear with me. Now, I'll give you a guide of the minor enemies you'll fight from here on out. There is the Ghost of Starman: this guy starts the fight with Starstorm 1. Paula NEEDS to go before this one and put up a Psi Shield, or you'll lose 2-3 people. And, if you don't KO him in 4 rounds after that, you'll eat a 2nd level Starstorm. The Evil Eye is also a pain: he casts Brainshock 2 and can diamondize you. The Mech- anical Octobot steals items, and can paralyze. Got all that? Ok, now get to the meteor. Check it and grab the meteor piece. Find a decent spot, and teleport to Saturn Valley. When you hit Saturn Valley, use the Meteor Piece on Dr. Andonuts. He'll tell you to get some sleep, but first, go get about $13000 from the ATM, and teleport to Deep Darkness. Fill Jeff's invetory with Multi-Bottle Rockets, and return to Saturn Valley for the night. When you wake up, the Phase Distorter 2 will be fully functional. Check to make sure you have all necessary supplies, and have these levels and equipment. Ness: Level 76 Equipped: Magicant Bat, Earth Pendant, Goodess Bat, Shiny Coin Paula: Level 64 Equipped: Holy Fry Pan, Sea Pendant, Pixie's Bracelet, Saturn/Goodess Ribbon Jeff: Level 63 Equipped: Moon Beam Gun/Gaia Beam, Earth Pendant, Cherub's Band, Shiny Coin Poo: Level 57 Equipped: None/Sword of Kings, Cloak of Kings, Bracer of Kings, Diadem of Kings. When ready, use the Phase Distorter 2. This will take you to a seperate part of the Lost Underworld. Walk straight ahead, and the Star Master will appear on screen. He'll give Poo Starstorm 2, and leave. Keep going, and you'll find a busted Phase Distorter. Check it for a Horn of Life. Walk around and you'll meet Apple Kid, Dr. Andonuts, and the Mr. Saturn. Dr. Andonuts will reveal the Phase Distorter 3, but has bad news. Talk to Apple Kid, and Dr. Andonuts again, and he'll give the news. If you try to fight Giygas in your current form, you'll die because the PD3 destroys life during the time travel process. The Dr. will turn you into robots, sending you into the past for the final battle. GIYGAS' GONNA DIE!! Items: Legendary Bat, Gutsy Bat (1/128 from a Bionic Kraken) This is quite easy. Heal and save when you land in the past, and prepare for some tough fights. The Ghosts of Starman are still here, and they have the Final Starman here as well. Be sure to fight the Bionic Kraken: if they drop a Gutsy Bat, equip it immideately. Your Guts will jump by 127. (Note: The Bionic Kraken will only appear in the last 2 zones.) If you can't get the Gutsy Bat, the Legendary Bat in the first section will suffice. When you see the cave entrance, you'll enter an area that looks like the digestive system. Have Ness heal, and use any Truffles and Puddings you need to get everyone full PP. When that is done, go to Giygas... but wait! He has a special guest to help him out... Pokey! The slimeball! After his verbal spewing, the last battle will start. Boss: Giygas 1 and Heavily Armored Pokey HP/PP: No idea for either Weaknesses: Brainshock (both) Ignore Giygas for this first round. His shield prevents any damage and gives it to you. Have Paula use PSI Shield 2 every 2 rounds to stop his Special attacks. Pokey will ram you for good damage, and lower your offense. Have Poo Brainshock 1 him, have Ness Bash Pokey and heal when needed, and have Jeff use all the Multi-Bottle Rockets he has. If Jeff runs out, use the Heavy Bazooka. Eventually, Pokey's HP will run out, and he'll taunt a little more. Then, Round 2 will begin. Boss: Giygas 2 HP/PP: No idea Weakness: Brainshock For this fight, use your strongest PSI. Ness should use Special 4 and Lifeup 4 when needed, Paula should Freeze/Thunder him, and Poo should Brainshock 1 him. Follow up with Starstorm 2. Jeff should use any Multi-Bottle Rockets left, then use the Heavy Bazooka. Giygas has three attacks: a Thunder 2, a Flash 2, and some attack that does damage and solidifies people. When you drain Giygas, Pokey will appear, taunt, and start the final battle. Boss: Giygas 3 HP/PP: No idea Reward: See the ending. Weaknesses: Brainshock Final battle time. This fight works a little differently, though. Ness should Defend, or use Lifeup 4 if needed. Jeff should be using the Defense shower, and Poo should defend after using Brainshock 1. Paula's job... pray. That's right. Use Pray 9 times and you'll beat him. Some mysterious person will keep praying until he drops. With that, Giygas is toast, and the future is safe. And, since I don't want to spoil the ending, I am outta here. *teleports away* 5) The 1/128 Items This section gives more details as to the ever annoying 1/128 items. Basically, you beat certain enemies, and you have a 1/128 chance of getting these rare items. They are sorted by person. Ness: Gutsy Bat Fight: Bionic Krakens in Section 3 of Cave of the Past. (Rumors abound that if you beat the Krakens in the Sea of Eden, you get one.) Description: The most powerful weapon in the game, bar none. It may not do as much damage on a regular hit as the Legendary or Casey Bats, but you're not going to be getting regular hits that often. It raises your Guts rating by 127, which means many critical hits. Paula: Magic Fry Pan Fight: Chomposaurs in Lost Underworld. Description: Paula's 2nd most powerful weapon, behind the Holy Fry Pan. It raises Guts by 100, but misses 1/4 of the time. (Compared with 1/16 for the Holy Pan.) But if it hits, it will hit hard. Jeff: Broken Parabolic (Gaia Beam) Fight: Uncontrollabe Spheres in Lumine Hall. Description: You'll get the Parabolic first. Probably the most annoying one to get because the enemy that has it explodes. You need a 65 IQ rating to get the Gaia Beam, which is the best weapon Jeff can get. Poo: Sword of Kings Fight: Starman Supers in the Stonehenge Base. Description: The only weapon Poo can equip that will help his Offense rating. The weapon is awesome, though. Probably the one item everyone goes for. Ness/Paula/Jeff: Star Pendant Fight: Major Psychic Psychos in the Fire Spring. Description: The most powerful Body armor in the game. Raises Defense by 30, and protects against Fire, Freeze, Flash, and Paralysis. Paula: Goddess Ribbon Fight: Ghosts of Starman anywhere at the end of the game. Description: Most powerful Other armor. Doesn't have any special qualities, but raises Paula's Defense by 110 points. A must get if Paula is at low levels near the end. Any others? Send them to cmsnrub103@dodgerstats.com. 6) Places of Free Healing If you're thrifty like me, you're always looking for a free healing. This section will tell you where they are, sorted by city. As well, all of the Sanctuaries provide a complete healing (HP, PP, and Status.) A (FX) at the end indicates Jeff can fix something when using one of them. Onett: Your house- Talk to Mom. (FX early on, but not after Magicant.) Arcade- Talk to Frank. (Not available after Magicant) Twoson: Paula's house- Talk to Paula's mom. (FX) Threed: None Saturn Valley: Inn- the inn is free in Saturn Valley. (FX) Winters: Tea tent- Talk to the person on the left side. Stew tent- Talk to the Tessie-watchers cook. (FX) Brick Road- He'll heal you once after you exit his dungeon. (FX) Dr. Andonuts Lab- Instant Revitalization Device inside. Dusty Dunes Desert: Miner's house- Talk to George (yellow hat) and you'll sleep. (FX) Talah Ramah Cave- Go back to Talah Ramah for healing. Fourside: None Summers: None Dalaam: Palace- Talk to the Dalaamian king. Scaraba: Dungeon Man benches- Scattered around Dungeon Man. (FX) Deep Darkness: Monkey's Inn- As soon as you hit shore, the Inn will appear. (FX) Tenda Village: Inn- As in Saturn Valley, the inn is free. (FX) Lost Underworld: Blue Geysers- Two different ones in Lost Underworld. Tenda Village 2- The talking rock. 7) Status Changes During your adventures, you'll encounter many status changes due to your enemies attacks. They are described below, along with possible ways to rid yourself of them. Sleep In battle: Prevents you from attacking Out of Battle: Not applicable How to heal: Refreshing Herb, Healing 1 PSI, get hit with a physical attack. Sunstroke In battle: 4 HP damage Out of battle: Damage every few steps How to heal: Refreshing Herb, Healing 1 PSI, Wet Towel Cold In battle: 4 HP damage Out of battle: Damage every few steps How to heal: Refreshing Herb, Healing 1 PSI, Cold Remedy Poison In battle: Around 20 HP damage Out of battle: Damage every few steps How to heal: Refreshing Herb, Healing 2 PSI, Vial of Serum Nausea In battle: Around 20 HP damage Out of battle: Damage every few steps How to heal: Refreshing Herb, Healing 2 PSI Crying In battle: Accuracy with Bash/Shoot greatly reduced Out of Battle: Not applicable How to heal: Refreshing Herb, Healing 2 PSI Feeling Strange In battle: Confused, may attack self or other party members Out of battle: Not applicable How to heal: Refrehing Herb, Healing 2 PSI Numbness In battle: Paralyzed, unable to use physical attacks *Can still use PSI* Out of battle: Sprite will not walk How to heal: Secret Herb, Healing 3 PSI Diamonized In battle: Basically unconcious, unable to attack at all (screen goes red) Out of battle: Head of sprite replaced with a diamond How to heal: Secret Herb, Healing 3 PSI Homesick In battle: Only affects Ness, may cause him to lose a turn Out of battle: Not applicable How to heal: Call Mom (should be done constantly) Possessed In battle: Tiny Lil' Ghost may do light damage or solidify you Out of battle: A ghost will appear over you How to heal: Hospital healer, Sanctuary, get hit with a PSI that hits all (Fire spells in the Fire Spring) Mushroomed In battle: Feel strange occasionally Out of battle: Walking controls messed up How to heal: Hospital healer, Sanctuary, anyone who buys mushrooms (A Horn of Life and Cup of Lifenoodles will cure all of the conditions except Homesic, Possessed, and Mushroomed. It will also revive unconcious allies with full HP.) 8) Conclusion/Thank You's Well, this is the end of my first FAQ. I must say, it took a while to write, but if it helps one person out there, who's stuck somewhere, or gets someone into RPG's, I feel I've done my job. Special thanks to: JDude: (jdude9@hotmail.com) Great FAQ, lots of information and humor. Also has written many other FAQ's, so go check them out. Dallas (dallas@dodgerstats.com): Wrote the monster Earthbound FAQ that was my reference point for things like Armor and Weapon stats. (My Player's Guide has lost a few pages over the years.) Also encouraged me to get off my duff and get moving on this FAQ. Thanks from the bottom of my heart. My brother Michael (michaeltheriault@yahoo.com): Helped me with some of the finer points in the game. Also, gave me a few laughs. Official Nintendo Earthbound Player's Guide: Gave me a lot of help with maps and items. It has its hiccups, but does a good job of showing you in pictures where to go. GameFAQ's (www.gamefaqs.com): The site that gave me my start, and has great message boards. CJayC, the webamster, has a thankless job. I don't know how he does it. GameFAQ's Earthbound Message board: For all the laughs, info on the 1/128 items, and the tragic news that Earthbound 64 was cancelled. Oh well, there's always Gamecube. www.gamewinners.com: You're either reading this FAQ at Game Winners or GameFAQs. A very professional site, with many FAQ's. You (ccc@ddd.com): For somehow making it to the end. Thanks for reading, and watch for a Mega Man 4 (NES) FAQ sometime soon. From the Internet, good-bye everybody! ---Donald